Following on from my mention of the Dune Project roleplay sim in Second Life, here’s an article on New World Notes that talks about another roleplay sim that looks far and away better developed, coded and styled:
[Image lifted from original article at New World Notes blog; please contact if removal is required.]
“There’s a pretty elaborate backstory to CoLA , but to sum up: you are playing in a world that saw the Apocalypse but forgot to die. Most of humanity is wiped out, undead, mutated or cursed. As a role-player you get a nice spread of species to choose from, so no matter what mood you’re in, we have you covered.”
Much like the Dune Project, it looks a little too hardcore for me – I left my roleplay days behind long ago, not through any sense of shame but through lack of time to devote to them. But it’s interesting to see these things develop – sure, there are plenty of MMORPGs out there, but the way that Second Life can act as an adaptable host platform for a multitude of different user-created games is nothing short of unique. When the server code goes open-source and peer-to-peer, things are going to get very strange very quickly.