I recently republished the text and slides of my 2013 talk “An introduction to Infrastructure Fiction” here on VCTB (under the Essays heading, which isn’t entirely accurate, but better than nothing for now).
I was reminded of this (and thus prompted to remind you) by yesterday encountering a post at good ol’ Metafilter which mentioned a couple of what are definitely infrastructure fictions: one is a recent Dutch proposal to enclose the North Sea using two massive dams, one between Scotland and Norway, another between Cornwall and France; the other was an earlier proposal to raise an island out in Doggerland and populate it with wind turbines and so forth.
While the Doggerland notion may well have been at least in part serious — it bears some relation to similar projects I’ve seen doing the rounds on the continent in recent years — the Dutch proposal, from the Royal Netherlands Institute for Sea Research, is quite upfront about its rhetorical purpose. It’s trying to say “OK, look, we could take a gamble and spend all this money and effort and skill on a batshit engineering project like this in the hope of making things more environmentally stable over the next however-many years… or we could, like, reduce our carbon emissions, which is comparatively cheap and really bloody easy?”
I still think there’s a value and utility to the infrastructure fiction approach. But much like BoZo’s many bridges, the risk of proposals like this is they attract the excitement of people who want to have their concretised metaphor and eat it, so to speak. Charismatic megaprojects are an easy sell (and very science-fictional), whereas the sociotechnical project of reconfiguring consumptive practices, while arguably even bigger in true scale, lacks the glamour of building a big exciting thing, and worse still smacks of effort and/or privation on the part of the audience, rather than some imagined engineer.
Forestalling that misinterpretation, insofar as it’s even possible, is one of the challenges of the form — one that it has, of course, inherited from design fiction itself.