Tag Archives: engineering

More Second Life transport – the Melt-mobile

Yet more pre-emptive posts of pictures from Second Life – you lucky people!

This rather unassuming flatbed truck has special powers thanks to the 1337 sk1llz of its creator, the one and only Facemelt Loon, who you can see in the driving seat:

Facemelt Loon's Melt-mobile truck-hack

It may not be apparent, but we’re parked in a skybox about 700 metres above the surface of the Wastelands, there – Loon hacked the car script so it can go places that cars normally should not be able to go. Shortly after this image was taken, we performed an experiment with SL gravity.

Then there was demolition derby that crashed the sim, but we don’t talk about that …

Junkyard engineering in Second Life

Oh, you thought just because I was out of town for a few days, you’d get a break from my Second Life evangelism? Mwah-hah-hah! With your dying breath, you shall curse the scheduled post feature of WordPress …

RIOTwheel

That there is my first building project of any worth whatsoever; it’s my attempt to recreate the RIOTwheel, which is possibly the coolest mode of transport I’ve ever seen anywhere.

It fits with the aesthetics of the neighbourhood, too. It works, too – though the functionality is pretty basic at the moment, I need to learn more script-fu before I can perfect it. In the meantime, however, I have a way of fleeing the local battle-trucks …

Small steps before giant leaps – why we should be planning to build orbital colonies before lunar colonies

NASA caused quite a stir with a recent announcement of their intent to return to the moon and establish a full-time colony there. Continue reading Small steps before giant leaps – why we should be planning to build orbital colonies before lunar colonies