Category: Technology
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a world where flesh and machine are in tension: re-reconsidering cyberpunk
Found myself nodding appreciatively at this re-reassessment of cyberpunk by Lincoln Michel: Everyone has their own definitions of genres, but to me the essence of cyberpunk is not tied to the 1980s visual trappings that have defined it in video games and film. Cyberpunk isn’t merely neon signs or street toughs with high-tech leather jackets…
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a Rube Goldberg machine made of fucking corpses
Plenty of critiques of the NFT “art” scene exist, but they—neither unreasonably nor unnecessarily—tend to focus on the (socio)technological side of the phenomenon. These two essays from back in June cropped up on Metafilter yesterday, coming at it from a more art-critical and political-economic angle… and while they’re pretty depressing in many respects, it’s a…