Category: Worldbuilding
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the months of rot
Reflections on the dog days of a) summer, b) that thing we still insist on thinking of as “civilisation”, and c) the human life-arc.
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beyond the douchbaggery of dogs: attentional guideropes and negative worldbuilding in Flow
I will stop overthinking animated movies aimed at children when people stop making animated movies for children set in worlds with a crazy amount of implicit but unaddressed questions embedded in them.
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I surrendered to the strangeness, and the strangeness started to make sense
Now, I’m not about to start listening to tapes again any time soon (though I did rescue a rather handsome wood-cheeked Akai tape deck from the miljörum a couple years back)… and there ain’t no one writing songs about my olive press, either.