Category: Worldbuilding
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the real reason you’re not selling out in 2026
… if you’re not paying to play, you’re likely not playing at all—unless you’re playing on the platforms, in which case you’re still paying, only with something far closer to your soul than the record labels of old ever asked for.
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building up against the left wall
Some notes on an interview with hyperproductive sff author Adrian Tchaikovsky on his writing practice, with plenty of good stuff about worldbuilding.
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keep shuffling those ideas around
Factorial math just makes the tarot look even more magical, to be honest.
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on the valence of designed things
The context of a work of design tells the viewer something about the world that the design implies, and signals how seriously it should be taken.
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the months of rot
Reflections on the dog days of a) summer, b) that thing we still insist on thinking of as “civilisation”, and c) the human life-arc.